![]() You regain all expended uses when you finish a long rest. You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). Violent AttractionĪt 10th level, when another creature that you can see within 60 feet of you hits with a weapon attack, you can use your reaction to increase the attack's velocity, causing the attack's target to take an extra 1d10 damage of the weapon's type.Īlternatively, if a creature within 60 feet of you takes damage from a fall, you can use your reaction to increase the fall's damage by 2d10. When you reach 6th level, whenever you cast a spell on a creature, you can move the target 5 feet to an unoccupied space of your choice if the target is willing to move, the spell hits it with an attack, or it fails a saving throw against the spell. Upon reaching 10th level in this class, you can target an object or a creature that is Huge or smaller. While the weight of a creature is doubled by this effect, the creature's speed is reduced by 10 feet, and it has advantage on Strength checks and Strength saving throws. While the weight of a creature is halved by this effect, the creature's speed increases by 10 feet, it can jump twice as far as normal, and it has disadvantage on Strength checks and Strength saving throws. The target's weight is halved or doubled for up to 1 minute or until your concentration ends (as if you were concentrating on a spell). The object or creature must be Large or smaller. Sources: Explorer's Guide to Wildemount Adjust DensityĪt 2nd level, as an action, you can magically alter the weight of one object or creature you can see within 30 feet of you.
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