What is different is the more subtle nuances of the storytelling, in the sense that the Knights do not feel the same, so they do not react the same way in every situation. Redhood and Clayface do not have the same dialogue as the other heroes, but fundamentally, the stuff that the villains get up to, their evil plans are the same regardless of which hero you play. The villains do similar stuff, regardless of who you are, there are some changes in their interactions. Geoff Ellenor: Philosophically for us, the stuff that happens in Gotham is the same regardless of which hero you choose to play and that cascades somewhat into the villains as well. How will that play into how the story unfolds, and how will that change when it comes to the villain interactions? CGMagazine: I have noticed that each one of these main characters has a very different style, a very different character. We see them transition from when they initially find out that Batman is gone to now looking for their new nemesis in the Gotham Knights. Freeze, our versions of Clayface were going to be memorable, and we wanted to refresh that, and I can honestly say with that character arc. Wilson Mui: We wanted to make sure that our versions of Harley Quinn, our versions of Mr. It also is really, really important foundationally to who these villains are in Gotham Knights, what they are up to, and how they feel about the Knights standing in the place of their predecessor. Similarly, on the villain side, as Wilson Mui said, they have unfinished business, and so that was the creative seed that kicks off the start of Gotham Knights’ main story. We have all these cool Bat family characters and what it is like for them to go out and do Batman’s job. Geoff Ellenor: I mean, it is really the seed idea of everything about Gotham Knights. How did that change, how the story progresses? So, it is those types of stories and backstories that we wanted to respect, but all the while also revitalizing the look and the gameplay to make our villains unique in Gotham Knights.ĬGMagazine: Gotham Knights take a different turn not having Batman as the main character. I will give you an example: Clayface’s backstory is the last moment that he met Batman, Batman threw him in the reservoir, he got shredded to bits by the turbine and as part of that, coming back into this game, he is in the midst of trying to come back together. The three villains actually have their own character arcs in the game, so in terms of the style that we took a lot of references from previous versions. Obviously, early in our game, you will find that the three of them have some unfinished business with Batman and that actually spearheads those missions. Wilson Mui: So, there are a couple of things. How did you nail down how these characters would feel in this game? CGMagazine: Over the years, these villains have changed and morphed as new creative people get involved in their comic storylines. We were just really, really happy with the villains that we have, and we are excited that we finally got to show you all the trailer because I have been excited about Clayface for around three years and not been able to tell anybody. I think we settled on the ones that we did, because there is a strong synergy between just the type of gameplay that we wanted in Gotham Knights and also the way that we wanted to connect their stories with the main story of the game. Internally, it was a nightmare, because there are so many good villains to choose from. Geoff Ellenor: I mean, our process with DC was really easy, it was really fast. How did you go about picking which villains to use, and what was the process like getting that all approved and put into the game? CGMagazine: In the latest trailer you introduced a lot of iconic villains to the universe. With the new details about Gotham Knights from the latest Villains trailer, CGMagazine took the time to sit down with game director Geoff Ellenor and cinematic director Wilson Mui to talk about the game and what players should expect when they dive in this fall. Exposing the villains players will be facing, the new trailer gave a glimpse of the world and the rogues’ gallery waiting when they jump into Gotham Knights. gave eager fans a new taste of what they could expect from the new game.
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